Doriel Vanuran qu'Dallical

LG Gnome paladin of Phieran


Str 16, Dex 16, Con 14, Int 11, Wis 16, Cha 18

HP 33
AC 20, touch 14, flat-footed 17 ( +4 vs. giants)
Fort +9, Ref +8, Will +10 ( +2 vs. language-dependent, symbols/glyphs/writing)

BAB +3 ( +1 vs. goblinoids & reptilians), CMB +5, CMD 18
Mwk gnome hooked hammer +9 or +7/ +7 (1d6/1d4 +4 or +3/ +1 bludgeoning/piercing, x3/x4 crit)
Mwk composite longbow +8 (1d6 +3 piercing, x3 crit, 110 ft., 20 arrows, +3 Str)
Battleaxe & handaxe +7 or +5/ +5 (1d6 +3/1d4 +1 slashing, x3 crit)

Low-light vision
Spell-like abilities (1/day): arcane mark, comprehend languages, message, read magic
Aura of Good
Detect evil at will
Smite evil 1/day
Divine Grace
Lay on Hands 5/day (1d6)
- Mercies: shaken
Divine Health (immune to all diseases)
Aura of Courage (immune to fear, allies within 10 ft. +4 on saves vs. fear)
Languages: Common, Gnome, Sylvan


History: the second of three children in the noble house of Dallical, Doriel was born into a life of comfort. His father, Geromi Kimbal Wannivar qu’Dallical, is a powerful burgher who made his fortune in the human lands as the most cunning and charismatic barrister the legal system has ever seen. His mother, Iranel Hedindel Monlii-Dallical, is a beautiful sorceress who has served her adopted country as a diplomat, with some alchemy on the side. Although they were both first generation gnomish immigrants to the land, they quickly rose through the ranks of the human social classes, each independently becoming a wealthy merchant lord before they even met. Shortly after meeting in an upper-class tavern, they fell madly in love and married, their combined funds creating a strong financial foundation for their family to come.
Thus, Doriel and his siblings were brought up with the best education and lifestyle money could buy, and they were generally well liked and accepted by the upper echelon of human society (thanks to their parents). Due to their parents’ social status and professional responsibilities, they rarely had time for active child rearing, leading the three siblings to become very close with each other in their parents’ absence. During the few precious moments their parents were home, however, they would dazzle and delight Doriel with intricately fabricated tales of valiant knights and holy warriors. Throughout his youth, Doriel would always envision himself as the protagonist in these stories, utterly infatuated with the idea of becoming a hero.
That said Doriel never wholly integrated into his family dynamic. His older brother, Kulmor Lundal Herlecallad, was a high-achieving student well suited for the academy, seemingly destined to follow in Geromi’s footsteps or become some other successful sophisticate; Doriel modestly passed his classes, but never came close to achieving the high honors his brother earned. Furthermore, according to human inheritance laws, it would be Kulmor who received their parents’ property when they passed, since he was the first-born, which gave Kulmor a great deal of importance in the family. Meanwhile, his younger sister, Peridot Raschill, began showing signs of having inherited her mother’s talent for magic, and she was quickly doted on as a rising sorceress; the only talent for magic Doriel ever achieved was an innate understanding of glyphs and languages, stemming from a life with two educated parents who frequently worked with such things [this accounts for Doriel’s Magical Linguist alternate racial trait, which replaces the typical gnome’s knack for illusions]. With Kulmor as the promising family heir and Peridot as the prodigal spellcaster, Doriel was frequently (though unintentionally) overlooked or forgotten. There were entire days when, with Kulmor working in Geromi’s office and Peridot practicing magic with Iranel, Doriel was left alone in their manor, forced to entertain himself by dreaming about the knights from his parents’ old stories.
After graduating, Doriel tried working for Geromi’s firm for a couple months, where he became a charming debater, but he never had the vast knowledge and legal savvy required to work in the magister’s court. Left to his own devices, Doriel took to exploring the city, which one day led him to the red-light district. In this world, totally alien to his life of fine foods and polite, educated conversation, he witnessed people struggling to make ends meet, often under the heels of cruel pawnbrokers, unforgiving landlords or hostile criminals. Doriel could not believe these poor people could live right under his nose for so long, and seemingly without anyone to help them. He immediately went to the city government and inquired how he could help ameliorate their troubles – from there he was directed to the Stalwart Vagabond, a hull house founded and run by the clergy of Phieran (BoED, 26).
It was here that Doriel found religion. He fervently worked in the shrine’s soup kitchen, and his coworkers gradually informed him about the dogma of Phieran, the Tortured God. Every aspect of Phieran’s theology, from the core concept of embracing faith to endure suffering to the mythology of Phieran’s ascension to divinity through the purity of his heart and the strength of his will in that unholy torture chamber, fit Doriel’s mentality like a glove. He suddenly understood why his parents’ stories had always captivated him – the heroes always put the needs of the less fortunate before their own, and achieved glory, success and happiness by never giving up, always staying the course no matter how difficult or painful the road became. Doriel converted on the spot, and was prepared to dedicate his life to charity and prayer.
But the Tortured One had other plans for him. By this time, war had erupted throughout the country, and naturally the ones hit first and hardest were the impoverished. Phieran saw across the realm how those who were already enduring the suffering of a life of poverty were being conscripted, starved or massacred, the horrors of war amplifying their present torment exponentially, and he knew it had to end. Of course, his clergies were small and sparse, and even his most powerful clerics held little sway over the political machinations of any city or regional government. He needed someone with the proper faith and mindset, but also with the political status and social savvy required to end the war and help those devastated by it. Naturally, Doriel was a perfect fit.
Phieran appeared to Doriel in a daydream, one reminiscent of his imaginary stories during his periods of loneliness. In the dream, Phieran showed Doriel glimpses of his clergies across the country, all loyal to his dogma of suffering and endurance, but none achieving their promised salvation because of the war. Phieran did not need another follower to suffer; he needed a follower to reward those who had suffered, someone to bring the torment to an end. Doriel was not to be another one to walk down the long, dark tunnel – he was to be the light at the end of it.
Doriel was elated. He immediately withdrew his personal funds from the Dallical coffers and purchased a fine suit of armor, some weapons, a holy symbol, and other miscellaneous adventuring equipment. He then returned home and retrieved his family’s most treasured heirloom – a stainless steel hooked hammer originally forged and wielded by Doriel’s great-great-grandfather, the warrior Arthus Dalarum Kwoltish qu’Dallical, founder of the noble house of Dallical. Doriel’s family was not home when he left on his quest (in fact, they were rarely ever at home by then, since all of their professions were harshly impacted by the outbreak of war), so he left a simple note written in Gnome:
Mom, Dad, Kulmor, & Peridot,
Farewell. Off to stop the war. Holy quest. Be back soon!

Description: Doriel stands relatively tall for a gnome, sporting an impressive 3’ 6’’. All of his hair is light brown with a hint of red, which becomes increasingly visible in sunlight. His face is strikingly handsome, with a broad grin and wide, blue eyes. He sports a strong, well built body, his arms and legs bearing toned, wiry muscles. Although he sports equipment reminiscent of the hardened warriors he so admired as a youth, his skin is largely unscathed by battle or hardship, a trait credited both to his noble upbringing and the protection of his god. He bears two tattoos he received shortly after leaving his home: one, on his right shoulder blade, is an image of shattered shackles, the holy symbol of Phieran; the other, on his left shoulder blade, is an ibis clutching a trout in its talon, the seal of the noble house of Dallical.
Doriel is most frequently seen wearing his breastplate armor, which was tailored to his body to provide maximum maneuverability and protection, but bears no special insignias or seals. Doriel loves his armor, thinking it makes him look the most like a hero, and he shines it every morning before donning it. He wears a broken silver chain around his neck, signifying his fealty to Phieran, and it shines almost as bright as his armor. Perhaps his most notable piece of equipment is his weapon, the stainless steel hooked hammer belonging to his family’s ancestral house leader. It is masterfully forged to resemble the house seal, the haft looking like the slender body of an ibis, whose curved beak forms the hook, while the hammer is formed by the podgy trout the ibis clutches in its talon.
Doriel is not as cunning or mischievous as other gnomes, but this makes him no less charming. In fact, his noble courtesy and chivalry has quite a lasting impact on those he meets, and even those who interact only briefly with him remember liking him. His upbeat attitude and fierce work ethic make him a beacon of hope to those he aides, be they fellow adventurers or destitute beggars desperate for a saving grace. His love of refined foods, comfortable living, and beautiful artwork betrays his elite upbringing, but rarely does this make others in his presence feel inferior. Doriel is also a convincing debater, lawyer and diplomat, skills he developed in the shadows of his reputable parents.

Doriel Vanuran qu'Dallical

Maysarah's First Campaign Wasko